Sabado, Mayo 30, 2015

Resistor Board Part I


Now that my control panel is mostly done, I’ve been trying to figure out the best way to layout the wiring inside to keep it tidy and organized. There are lots of individual circuits, so I decided to use a grid style PC board for the components, such as the bridge rectifiers and all of the resistors.
Resistor board with bridge rectifierResistor board

I realize that I could have probably cut down on the amount of resistors I used, but to keep the wiring as close as possible to my original plan, I opted to keep a resistor for each individual circuit. I’m sure there are a thousand different ways this system could be wired, however this is the one option that I chose.  I used my soldering iron to attach the components directly to the board. I will then eventually attach all my wiring to the back of the board to each appropriate component.
Resistor boardResistor board solder points
 

HBS Benchwork progress


Adding a 4" extension (clamped portion) to make the backdrop modules into benchwork modules.

Without really trying, I accomplished a goal before the end of the year (it wasn't a real deadline or goal, but I'll take the accomplishment as if it were one of those "I'm going to do this before the end of the year" kind of things). I started converting the modules I acquired earlier this year into benchwork for the Hoboken Shore portion of the layout in the main layout room. 

4" extensions clamped (and glued, Tom!) up ready to attach to backdrop modules.



To begin with, I added a 4" extension to make the modules a full 4' long which resulted in a 20"x48" module. I ripped a 4" strip from several 2'x4'x18mm Luan plywood pieces from the local big box home improvement store. The 4" strips were then turned into the 4" extensions in short order and added to the existing backdrop modules.
Existing backdrop on bottom with extension piece to far left and an existing 1'x4' module on top to create a combined 32"x48" benchwork module.
These modified modules were then added to existing 12"x48" modules to create a new 32"x48" module. New legs to put the top of benchwork (TOB) at 50-3/4" above finished floor (AFF). This height was arrived at from my reach experiments on the 149th as these pocket yards are a little deeper than regular 2x4 benchwork dominos. I see it as a compromise from my preferred height that is up around 54" and a lower height that may be more comfortable for shorter operators.

Legs and feet (knees and toes). Adjustable feet in 2x3s.
Something of interest I'm doing is using 2x3s for legs instead of standard 2x2s. At my local big box home improvement store, they only had pine 2x2s and no oak 2x2s which David Barrow uses on the CM&SF. The oak is strong and straight, the pine are a cheaper, inferior, but perfectly useable alternative - except when the only thing left are the dregs that are warped, split and worthless. So in steps the 2x3s that are only about 50 cents more than the 2x2s and a lot cheaper than oak. They are labeled Spruce-Pine and smell pretty good, plus they were really straight and tight-grained and strong. The extra heft is pretty nice (at a very small premium), so I'm going to look to continue using them at this point.


So I managed to convert and install 4-1/2 dominos - I need to make a 12"x48" piece for the last one - and get one entire side of the layout benchwork in. I'm using the 1/4" Luan plywood from the backdrops on the legs to provide a uniform skirt that will cover up a lot of the clutter in the room underneath the layout. Much easier than actually taking care of the stuff is to just hide it in place! The plywood is blue (these were sky backdrops), but I will paint a dark color - perhaps a very dark Erie Green or even black.
Clutter soon to be hidden under the layout. Unfortunately, the "Eastbound Trains" sign (from the Erie's Goshen Station) points to the West.  Not sure where I am going to hang it so that it doesn't confuse operators.
I've got three more backdrop modules to convert and a couple of more 18"x48" modules, which need legs, and then I only need to build a few feet of new benchwork to complete the HBS portion. I'm not planning on laying track here immediately, though. I still want to do another pocket terminal next to start to prove out the idea of having scattered, lightweight and easily moveable yards serviced by car floats to begin with.
149th with new cars indicated by their car cards.
The 149th is sporting some new cars picked up from the annual train show, and it is close to being presentable to visiting operators. I would like to get another yard up before having an official session. I realized that with the regional convention slated to be in Austin in 2014, I should set a goal of having operating sessions for the convention. This means I need to pick up the pace. Deadlines do help move things along...








Biyernes, Mayo 29, 2015

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Huwebes, Mayo 28, 2015

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Martes, Mayo 26, 2015

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This week's installment is form C.T.1030 from the Pennsylvania Railroad from 1962. This form is geared towards coal trains with special marks for type of coal, Anthracite or Bituminous and whether or not the car is loaded. Could make an interesting substitution for a pack of car cards or a regular switch list if you are moving bulk commodities in unit trains. I am guessing, but I bet that most railroads had something similar for various types of freight if they moved a lot of it.

There is also a mark on the form (I think it is supposed to be a double dash like an equal sign = ) to indicate if it is moving on a C.T.212 Empty Car Instructions card which was placed directly on an empty car (as seen below). There are a lot of instruction cards that go directly onto cars, and, in addition to chalking cars for sorting, is an area that would be interesting to try to translate to a model railroad.



 

Lunes, Mayo 25, 2015

Modelling Diorama tips



It seems that there are an increasing number of people wanting to get into modelling (model kit and diorama building) these days. Most of these are people that built kits years ago and some are first-timers. Their skills may be rusty or non-existent. We would like to assist you with helpful suggestions on building, painting and detailing.

  Many models, even cars, can be put into a simple diorama setting adding a new dimension to your modelling skills by adding a story. For example, you just finished a car model and you put it on your shelf. Nice. Now picture it sitting on a piece of thin wood painted in a tarmac or concrete colour, paint in 2 yellow lines and you have a parking lot. This sets the car off nicely, and it was simple to do.

You could just as easily make a roadway base. Add some Woodland Scenics dirt and grass and you have a country road.

This idea of putting your models into scenes is where modelling and trains (building model railway layouts) meet. Both use the same materials and skills. A model train layout is basically just a big diorama, just a little more work & imagination.

    As a hobby shop host for our guests, it is not only our responsibility to provide the materials the modeller needs but to provide the knowledge on how to create the effect they are looking for. There are the basic techniques and materials that are commercially available but we have found over the years that many modellers have found other ways to create using different ideas, many of which have nothing to do with traditional modelling.

   We invite any modeller that has different ideas and/or techniques to share this with other modellers by emailing your idea or YouTube video so we can post it with your name (if you wish). We also invite train modellers to share what the have discovered over the years. The more knowledge you have, the more enjoyable modelling is.

~~This post is by Al B. at our South store. He has been doing various model and diorama builds for over 30 years. This blog is his opinion on how he views modelling.



Linggo, Mayo 24, 2015

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Sabado, Mayo 23, 2015

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Miyerkules, Mayo 20, 2015

Lower level work has begun and so has the helix


Started packing my On30 items up yesterday and clearing them off of the lower level.  I had a On30 layout underneath Battlefield Yard and did an expansion past my work desk and under the VC yard.  Check out the older posts of the On30 layout:

http://virginiamidlandrr.blogspot.com/search/label/On30

The On30 track was all laid out and functioning.  It's nice because the track is the same as HO track and I can get a feel of what I have by running my HO trains down there.  I still have to take out the On30 track eventually.
VMID #281 giving me a feels of what lies ahead of the VM.  You can see BY directly above it. 

The other end.  There is a bridge crossing a canal between the 2 pictures.  The sand load spur will probably be where the hoppers are at the end.

Here's my helix in it's beginning stages.  Wanted to work in the garage but the near 0 degree temperatures made me stay inside.  the Helix kit is by Ashlin Designs out of Utah. 


RIP Tracks and Bad Order Cars


A new #2 wheelset is indicative that GACX 469523 has been to a RIP track recently. Also note the repositioned reflective striping and the A-end draft key has been painted, both of which likely occurred at the same time as the wheelset was replaced. 

The December 2015 issue of Model Railroader has an interesting article on railrcar repair by Matt Snell. I’d been meaning to write this for a while, so I thought I’d take this opportunity to expand on some of what matt wrote about. My summer occupation for the past number of years has been working in the Fleet department at one of Canada’s largest private railcar owners (I’ll let you do the math on that). One of my primary responsibilities was reviewing, understanding, and to some extent, auditing railcar repair bills, both from home shops as well as those received from the railroads for running repairs made in normal operation of a railcar. As a modeller, I found much of the information, practices, and procedures fascinating but generally unknown to many other modellers. We often tend to focus on locomotives or operations as higher-profile elements of the hobby (anyone else have about one locomotive for every five freight cars on their layout?), but it seems to me that there aren’t many “freight car guys” out there. You know who you are, rivet-counters! I thought I’d try and explain some of what goes into the repair of modern freight cars and how it can relate to model railroad operations.

Background

Any railroad in North America participating in interchange (i.e. almost every one except for QNS&L, isolated railroads not connected to any other, or private passenger carriers) must comply with the Association of American Railroad (AAR) Manual of Interchange rules. Set out in the rulebook (actually comprised of an office manual and a field manual) are lists of correct procedures that ensures safe and fair treatment of a car if repaired by someone other than the car owner. Approved parts, procedures, and correct repairs are covered in rules that apply to specific parts or procedures. For example, rule 36 covers roller bearings, and rule 41 covers wheels. When a railcar, private or railway-owned, operates in interchange it almost certainly travels over multiple railroads, and thus can be expected to be repaired at almost any point in its’ journey. When I say repaired, this may be from damage (e.g. collision), or from normal wear and tear on consumable items like brake shoes and wheelsets (wheelset covers the axle, bearings, and wheels, grouped together for billing purposes). Thus, a standard set of rules is needed to ensure that repairs are made correctly to the car, regardless of where they are performed. In general, except in the event of a derailment (or for some specialty cars including tank cars), a railroad will usually elect to repair a defective car themselves rather than go through the hassle of contacting the car owner and coordinating for movement to the owner’s home or contract shop. Nothing would ever move if every time there was a high-impact wheelset the car was sent to home shop (nor, in most cases, would it be safe to do so). Thus, for certain job codes, blanket approval is provided under the interchange rules for railroads to conduct specific repairs without prior approval from the car owner. In most instances, for example, a high-impact wheel is changed and the car owner billed at the end of the month (all AAR billing is done once a month, at accounting period month-end).

Types of Repairs

The interchange rules cover a wide variety of possible repairs to railcars of many types. Some repairs are common to all types (such as replacement of wheelsets), while others are specific to a car type (e.g. repairing a door on a boxcar). Some defects are detected automatically such as high-impact wheels, where tread defects result in high impact forces when the defect (a small deviation from roundness) collides with the rail surface, resulting in the distinctive sound every time the defective wheel rotates. Automated Wheel Impact Load Detectors (WILD) use sophisticated strain gauges placed on the rail to measure train forces and identify high-impact cars. By knowing the axle number within a train consist, the detection equipment can identify the axle’s position within a train and match it to a certain wheel on a railcar based on reading its’ automatic equipment identification (AEI) tags, which are RFID transponders located on opposite corners of a railcar (2 per car). When a high impact alert is generated, it is reported through Railinc, the AAR’s electronic data interface with car owners, and monitored until it exceeds allowable limits. When that occurs, the car is flagged in a railroad’s computer system for replacement of the wheelset with the defective wheel. Similar processes occur for hotbox detection (thermal scanners, acoustic detection equipment). Another potential defect is an air brake test; every railcar must have a five-year brake test conducted, which is them reported in UMLER (Universal Mechanical Language and Equipment Register, a Railinc online tool for railcar data management). If a car exceeds five years without a brake test, it will be bad ordered to the railroad’s nearest shop track, and the brake test conducted. Similar to WILD detectors, truck hunting detectors can sense excessive lateral loads in the rails, an indicator that a truck on a railcar is “hunting”. That is, as the truck components wear, alignment between the bolster and sideframes weakens, allowing the wheels to oscillate from side to side instead of tracking a straight path. This condition is known cause derailments, particularly on long, light cars such as flatcars and gons. A truck hunting alert will usually trigger a trip to a repair track or home shop to tear down the truck(s) and replace any worn components (such as friction wedges).

Other defects are noted upon inspection. For example, when a train is assembled at a yard, a carman will observe a roll-by inspection, or drive the length of the train and look for defects. These can include things like: dragging equipment (air hoses), thin wheels, defective safety appliances (handrails), defective reflective striping, or loose or shifted loads. Still other defects are noticed by operating crews, such as: defective coupler cut levers, broken knuckles, or air brake problems (e.g. defective air brake valves).

UTCX 49270 and another loaded plastic pellet hopper sit on one of the RIP tracks at the west end of CN's yard in London, ON. Likely the result of a minor derailment, plastic pellets have flowed out of each car due to broken/cracked pneumatic discharge outlets on the gates, a common problem even in a minor derailment because they nozzles are so low to the rail. This repair would likely result in a trip to a home shop (once sent to customer and emptied), since railroads generally don't repair plastic pellet hopper gates. Storage of some spare wheelsets can be seen at lower left. 


Repairing Those Defects

After reading the above section, it may seem like there are a lot of things that can go wrong with a railcar; that is generally true, but a railcar is not likely to have multiple defects at the same time (though, for example, while brake testing a car, the carman might also notice other defects such as a cracked coupler body). Likewise, the frequency with which a car may require repairs (except perhaps, for brake shoes) is usually very low. Unless required due to collision or derailment, a car may run thousands of miles without any major repairs. But when a car does need to be repaired, where does it go? Generally, the nearest place capable of repairing it. Most larger yards on Class 1 railroads incorporate some form of a repair-in-place (RIP) track where minor/quick repairs can be made with minimal delay in transit, especially important for loaded cars. A typical RIP track will usually have somewhere that the car can be jacked up (to replace wheelsets or truck components), and may be located adjacent to a building used by carmen to store parts or for office space. Sometimes, a RIP track may have its’ own car mover (e.g. Trackmobile) to avoid tying up other yard engines. Some shortlines that do not have capacity to conduct repairs may have an arrangement in place for a nearby Class 1 to conduct repairs.

If a railroad determines that a repair is beyond the scope of what they can handle, such as derailment damage or specialized repairs on tank cars, hopper cars, or other specialty equipment, they can contact the car owner and request disposition to a home shop (operated by the car owner, such as a leasing company), or a third-party repair shop designated by the car owner (assuming car is safe to move on it’s own wheels). If a car is damaged heavily, either from a wreck, or through typical operation (such as a broken sill), and the car is not safe to move on own wheels, the railroad can settle with the car owner for depreciated value (I think I’ll do a future post on this, as this is a lot of what I worked on during my tenure at my summer employer).

At left, the RIP track at CP's Quebec Street yard in London is pretty full today. Looks like the carmen will have their work cut out for them! The building at centre is used to store MOW supplies and spare parts. Note the concrete pad for jacking a car just above the power line. 


Bad Order Cars and the Model Railroader
This is all interesting prototype information (to me, anyhow), but how does this relate to model railroad operations? Have you ever been switching in a yard and you can’t make a joint because one car has a broken coupler? (Recall those lousy plastic couplers Walthers used for years?!) While we may not be able to implement automated defect detection on a model railroad (but wouldn’t that be cool?) we can still interact with bad order cars. Similar to above, if you find a car with a missing coupler spring, bad order it to the RIP track. If you don’t have one on your layout or yard, perhaps park the car on a lightly used spur or siding where the carman can come on-site and repair it. Another common problem with model railcars is tight (or loose) trucks, leading to derailments or excessive (unprototypical) rocking and rolling while in motion. Dragging coupler trip pins are another reason your yard crew could send a car to the RIP track. There are many other reasons I’m sure, and these are just a few. An alternative that I have seen modeled is to randomly bad order a car during an operating session. This mainly applies to modern layouts where one has modeled a WILD or hotbox detector, but in theory, anyone can spot a wheelset with a thin rim or that is high impact (for steam-era modelers, repacking the journal waste would be a common bad order reason). For even more realism, Boulder Creek Engineering has developed an HO scale defect detector remarkably similar to prototype railroads’ defect detectors (http://www.bouldercreekengineering.com/trainboss.php) . One can program the automated voice messages, defect types (hotboxes, dragging equipment, etc), and defect probability. The system uses optical sensors to count axles and will playback other data as well (temperature, speed, etc). I think it’s a pretty neat way to add some realism, especially for your operating crew whose train gets caught by the detector with a defect!

Presently, I have two cars on the RIP track, which is adjacent to the yard (the diesel shop will be located on tracks at lower right). CMO 21277, an Athearn RTR Trinity 5161 CF hopper is bad ordered for a missing B-end hopper gate (fell off in box), while PROX 43931 needs a new A-end coupler spring, a common defect with the McHenry scale-head couplers. Once complete, a pad to jack cars and some spare parts will be added to the RIP track.

A typical RIP track doesn’t need much to be set up as such. The primary consideration is a safe place to jack a car, such as a concrete pad or wooden planks to create a relatively flat surface. Likewise, crane(s), forklifts, and spare components such as wheelsets can also be placed near the RIP track for added realism. And if you have the space, one might place a carman’s office nearby, or have the carman work out of the yard office if a separate building isn’t possible.

I think that’s enough for now,
‘Til next time,


-        Peter.

Martes, Mayo 19, 2015

TBT July 8th 2015


Well it's Thursday again so time for some older stuff.  These two are from back in 2005 and 2006.
Original VMID power.  These are two of the first green & gray locomotives I painted.  These are both GP40's.  The 299 still occasionally shows up on the layout.  The 290 was sold years ago.  Great looking lashup.  The layout is nothing like it is today.

Looking back at some of my extreme weathering, this one sticks out as being pretty good.  The hand drawn grafitti I think is simple but effective.

Lunes, Mayo 18, 2015

HBS Yard Change


Plan showing areas of reconsideration

Proposed changes in track arrangement

Sometimes you have to kill ideas that you hold near and dear. When I started this project, the Erie Railroad held a large portion of the focus with Croxton Yard's being the generator of all the traffic on the layout. The latest plan called for only the Weehawken Yard to provide traffic to the HBS, and in a previous version, I was thinking about replacing Croxton with Jersey City (maybe an expansion over the desk area later?). I've been researching the Erie for several years now, and it still garners a lot of my research efforts, but it may be time for it to go from the main part of my layout. (I still will have Erie and other pocket yards.)

Operating areas
While looking at the space dedicated to each operating job, I noticed that there was going to be an overlap in space if two people were to try to operate the HBS yard. While the Erie Weehawken Yard would have enough space, I am eliminating it in this iteration to concentrate the layout on the HBS. This will allow me to keep the closet, which I can't decide is appealing because I am lazy or because it seems like a good idea to have a closet. Losing the Erie operation is a difficult decision, but the difficulty actually indicates it is the right choice. I will still have an Erie switcher at the interchange.

At this point, I can have 5 operating spots on the layout that are pretty well out of the way of the others. There are two in the yard and three out on the main line. These jobs can be handled by 4-6 operators (two yard and two main line trains of 1 or 2 man crews). I also plan to have one pocket yard just outside the main room with 1-2 operators there. Max 8 spots, but optimal number is 5 operators. From recent experience, finding 5-6 operators is really the most that can be comfortably found on any given night in Austin.

The job duties:

Yard Master - In charge of the railroad. Dispatches industry jobs and assigns duties to Yard Switcher. Handles interchange with Erie, makes up inbound and outbound traffic on east side of the yard.

Yard Switcher - Helps Yard Master as needed, switches 14th Street industries and piers.

Industry Switchers - Load and unload Lackawanna car float as well as serve Bethlehem Steel, Maxwell House and the Docks as needed. I am thinking there will probably be two trips to each area during each session by different people.

Pocket terminal - Operates car float to and from yard. Possibly two trips per session. Pocket terminal will rotate from session to session.

So, with Erie dreams scaled back (at best postponed), I've got some odds and ends to do on the bench work before I can start laying track on the HBS "soon."

The Backdrop


I originally cut the plywood backdrop to be in the shape of mountains, but soon realized that it would be difficult and unrealistic to finish it this way. Instead, I decided to paint the mountains on one large backdrop, this way allowing myself to include the sky and have the backdrop extend further up to the ceiling.



The first act of business was to build the rock bluffs that are extensions of the large and small mountains and extend to the bridge. I only had about a 3/4 of an inch between the track and the wood backdrop, so I had to make these rock bluffs pretty thin.


I first traced directly on the backdrop the basic outline that I wanted each of these bluffs to be. I then traced paper templates, and used these templates to start building my molds. I used aluminum foil to create the molds to the desired shape and depth.


I gently crinkled the foil and manipulated it with my fingers, ensuring that the grooves didn’t undercut into the plaster once I poured it. Before pouring the plaster, I coated the foil mold with 70% isopropyl alcohol to help the plaster settle. As soon as the plaster set, I removed the plaster castings. This had to be done very carefully, and as you can see, the castings broke as they were quite thin. Not a issue however as they could be glued back together.


As you can see above, I traced the template directly onto the foil whit a blue sharpie for my first mold, which then ran into the plaster, so I didn’t use this method going forward. Once these were completely dry, I glued the cracked sections together and verified how they fit on my layout.


For the backdrop, I used large sheets of foam board, which had white cardstock glued to each side. This provided a sturdy and workable surface. I made a large template out of scrap newsprint to get the shape I needed my backdrop to be, then traced it onto the foam board and cut it to shape.

I made a small sketch on paper of how I wanted the backdrop to look to make sure I had the correct look and feel (see Design & Planning page). I then drew the basic locations of the mountains, tree lines, rock bluffs, etc. and got right to work painting. I used acrylic paints from the dollar store, which worked great for this application.


I started with the sky colour, then the mountains, and last was the trees. I kept things as simple as possible for 2 reasons. First, I am not professional when it comes to painting, and second, I did a lot of research on backdrops online, and found the more simple backdrops were most effective, as they did not distract from the detailed layout scenery.



Once the backdrop was dry, I fastened it to the original backdrop with double-sided tape. I then glued the previously casted rock bluffs directly to the backdrop, and used Poly-Filler to blend them into the rest of the layout.